Oye pues está muy bien el juego, es sencillo, pero tiene buenos gráficos, y es entretenido.La carga en cinta es como las de antaño con rayas, música y pantalla de carga.
@Errazking mira lo que hicieron con tu SEUCK!https://www.youtube.com/watch?v=p-w9ldWI0G8
Is there a limit to the number of rooms you can have?
Definitely, I would say, as the map has its limits, and I only used about half of it (amounting to fifty-ish rooms). I'm quite confident the rest could be opened up, but it would need additional calculations (as the first half of the map runs from 0-255, then that variable loops back around to zero and another variable is used to signal the player / screen having passed that point). I decided not to, both for simplicity, and also because I only had scope for 9 objects (as I was using the scoreboard numbers as an "inventory"), so there didn't seem much point stringing things out to a full 100 screens (and in any case, any map area unused makes for handy reprogramming space). I could see it being handy for other gamestyles though (Some sort of dungeon crawl with overland and undergound sections, perhaps, or just a long Monty Mole style platformer with two distinct areas).
¡Qué increible! Este ya merece el premio directamente.