Conversión no oficial de Indy III para Commodore 64.https://www.youtube.com/watch?v=kyW0uLnlPnYFuente:http://retromaniacmagazine.blogspot.com.ar/2016/03/nuevo-video-de-la-conversion-no-oficial_29.html
Me resulta dificil de creer que acaben el Indy III, simplemente porque tiene que ser una cantidad de trabajo enorme.Pero si lo acaban seguro que no sale en ningun formato cinta, solo en D64 y quizas Easy Flash.
This is the second part (Venice) of Indiana Jones and the last crusade (Adventure Game) for Commodore 64. I have tried to add several improvements in comparison to Part 1.1.) The whole code is now written in 6510 ASM. Part 1 uses some BASIC !!! parts, e.g. the terrible Raiders March conversion 2.) It's possible to move (open/close/etc.) objects like doors, windows, bookcase, etc.3.) The characters now move more fluent4.) Improvements of SFX5.) Improvements of converting original EGA GFX to the special C64 MC Bitmap GFX with its limitations. Believe me, that is not so simple as it seems ! Especially the attribute clash and preparing GFX for foreground and background priority were the hardest parts...The whole Demo fits into one .d64 file. At this time I am working on the 3 Part (Roman catacombs). This part will be placed on another .d64 file.