Autor Tema: Guía de hardware nuevo para C64  (Leído 109537 veces)

josepzin

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Re:Guía de hardware nuevo para C64
« Respuesta #330 en: Diciembre 26, 2020, 01:18:45 »
Otro proyecto que salió adelante es este: Keycaps for your Commodore computer!

https://www.indiegogo.com/projects/keycaps-for-your-commodore-computer

https://www.youtube.com/watch?v=RX-jFeHdI2E


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I have negotiated what I think/hope/pray (pick your favorite word for 2020) will yield the production of the keycaps!  The contract has been accepted and the funds have been transferred!

I have selected a company that will provide the colors we need AND also use a UV printing process, providing samples look good, otherwise a pad printing process - the bottom line is that we won't have keycaps with text that will just wear off over time.  Pad priting is what the C64C used, and those have held up over time.  This has been my biggest concern with going with the much cheaper dye-sub process.

Other good news is that it was decided that the 4 rows of smaller keycaps will be placed in one mold set, and the larger keycaps (function keys, shift keys, control, return, and space bar) will be put into another mold set. This will give me better control of the sets, with the possibility of having not only just the function keys separately available, but also the entire set of larger keys as well.

I also ordered a 2nd bottom mold for each of the mold sets, with those having the stems for the Cherry Mx switches.  My intention from the start of this was to make my own keyboard, and doing this I can have original keycaps that plug directly into the Cherry Mx switches without adapters.  The height will be correct, and the keycaps won't wobble due to an adapter.

Mold production is being started as soon as I can provide the final cad data - which currently has a problem as this factory requires quads instead of triangles.  My scanner generates a triangular mesh.  I attached a solid surface to the mesh, but it seems that I can't remove that mesh and keep the surface unless the scanned data is in something other than a triangular mesh format.  I have reached out to Dan Tootil about this as he generated blender keycaps that are in some ways more accurate than my scans (being perfectly symetrical).  I overlayed Dan's data with my scans to stretch and fix my mesh to make them a bit better.  I can't get Dan's data to export as quads and imported through FUSION360, Solidworks, etc. due to some quirk with the intersecting lines.  I am going to try to work with this over the next few days.  The worst case scenario is that the plastic company is willing to scan the original keycaps like I did into whatever they need to generate the proper data for the shape.  I will then end up having to get the scanned data back and re-apply all of the stems and support structures... which is a ton of work.  So, I am hoping I can figure out some simple way to use what has already been done.  If not, we are not stuck.

So, we will have new keycaps in 2021!  I wil also have a new keyboard and a new (licensed) C64 compatible board.

josepzin

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Re:Guía de hardware nuevo para C64
« Respuesta #331 en: Diciembre 26, 2020, 15:45:19 »