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General / Re:Nuevos cracks de juegos clasicos.
« en: Mayo 01, 2024, 16:10:39 »
**VAYA VAYA... mientras escribía mi comentario se me adelantó Marcos!! **
Parece que alguien se dedicó a revisar y arreglar cosas del Impossible Mission y ha creado esta versión Impossible Mission Revised.
https://csdb.dk/release/?id=242553
Esta es la lista de los cambios/arreglos.
https://www.youtube.com/watch?v=XyRTyVIf2kM
Parece que alguien se dedicó a revisar y arreglar cosas del Impossible Mission y ha creado esta versión Impossible Mission Revised.
https://csdb.dk/release/?id=242553
Esta es la lista de los cambios/arreglos.
Citar
- X ABC algorithm Random Number Generator from codebase64 inserted into the game
- at the start of the game you need to interact with the joystick 2 for added entropy in RNG start.
- the player needs to push the joy2 button and upon releasing it, the RNG seed is set with the user interaction information.
- The Game clock is now set with PAL/NTSC info, 1 second is 60 frames in NTSC and 50 in PAL
- The original game ran slower on PAL systems as one second was 60 frames on all versions.
- The game has PAL/NTSC detection, I used that for setting the clock tick value.
- After the game over laughter, the screen shakes and blanks to white, the screen isn't centered and black color peeked from the edges.
- Restored default screen values after shaking.
- Added code to play samples more loudly on 8580.
- the Vice seems to distort but plays ok on real hw.
- TNT helped with proposing packing Elvin Atombender gfx
- TNT supplied packed data and unpack-routine
- 1k color info now takes only 157bytes
- IRQ and File-saving routines moved lower in memory
- saving works now with action replay active
- FC3 corrupts the screen after saving, but save works and you can restart the game using RUN/STOP, RESTORE or both.
- the time-out game over scene, bugs and features.
- the last byte of the bank is visible
- elevator sprites make the scene look broken
- the last byte of the bank is now cleared during the screen shake and restored afterward.
- the elevator wall sprite is turned off and the ceiling sprite is moving with the screen
https://www.youtube.com/watch?v=XyRTyVIf2kM