Autor Tema: Herramientas de desarrollo cruzado para Commodore 64  (Leído 17260 veces)

josepzin

Re:Herramientas de desarrollo cruzado para Commodore 64
« Respuesta #60 en: Julio 23, 2018, 04:51:16 »
Hay video, muy interesante.

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A browser based petscii/textmode editor. The plan was to release at the end of 2017...but it still seems far from ready. New plan: reduce features, make what's left usable, release as work in progress...and think of a name for it.

https://twitter.com/uniquename654/status/1020916546766483457

josepzin

Re:Herramientas de desarrollo cruzado para Commodore 64
« Respuesta #61 en: Agosto 25, 2018, 00:53:28 »
No me queda muy claro que es esto, es algo relacionado a C.

New release of c64unit version 0.65 and support for C

http://www.commocore.com/news/new-c64unit-version-0-65-and-c64unit-for-c

josepzin

Re:Herramientas de desarrollo cruzado para Commodore 64
« Respuesta #62 en: Septiembre 03, 2018, 15:26:55 »
@reidrac comparte sus herramientas usadas en Rescuing Orc para convertir gráficos (sprites y tilesets) desde PNG al formato de C64.

https://github.com/reidrac/c64-pixel-tools

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img2sprite
This tool takes an indexed PNG image and encodes it as a valid multicolor sprite.

The transparent and sprite specific colors can be specified with a flag, the shared colours are in ascending order.

The colors are not included in the output.

img2tileset
This tool takes an indexed PNG image and encodes it as a valid 4x8 multicolor tileset (charset).

The shared colors must be provided as a colon-separated list (eg. 0:1:12). The foreground is detected per tile (from 0 to 7, the tool converts it automatically to the 8 to 15 range).